| GestureTracker Class |
Namespace: ESkin.Gesture
public class GestureTracker
The GestureTracker type exposes the following members.
| Name | Description | |
|---|---|---|
| GestureTracker |
Creates an instance of the GestureTracker for ESkinSensor.
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| GestureTracker(ESkinSensor) |
Creates an instance of the GestureTracker and setting the reference of ESkinSensor.
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| Name | Description | |
|---|---|---|
| CrouchAngle |
Angle (Degree) for crouch recognization.
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| JabThreshold |
Threshold for jab recognization.
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| JumpThreshold |
Threshold for jump recognization.
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| Name | Description | |
|---|---|---|
| GetJumpingHeight |
Get the jumping height.
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| GetRunningSpeed |
Get running speed.
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| IsCrouching |
Query whether the player is crouching.
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| IsJabbingLeft |
Query whether the player is jabbing with left arm.
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| IsJabbingRight |
Query whether the player is jabbing with right arm.
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| IsJumping |
Query whether the player is jumping.
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| IsLeftArmFront |
Query whether the player's left arm on front while the player is running.
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| IsRightArmFront |
Query whether the player's right arm on front while the player is running.
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| IsRunning |
Query whether the player is running.
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| SetSensor |
Setting the reference of ESkinSensor.
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| Name | Description | |
|---|---|---|
| OnCrouched |
An event handler indicating the player was crouched.
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| OnCrouching |
An event handler indicating the player is crouching.
This always invoked on frame update while the player is crouching.
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| OnJabbedLeft |
An event handler indicating when the player jabbed with left arm.
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| OnJabbedRight |
An event handler indicating when the player jabbed with right arm.
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| OnJumped |
An event handler indicating when player was jumped.
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| OnRunning |
An event handler indicating the player is running.
This always invoked on frame update while the player is running.
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| OnStartedRunning |
An event handler indicating the player started running.
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| OnStoodUp |
An event handler indicating the player stood up.
This only invoked after the player was crouched.
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| OnStoppedRunning |
An event handler indicating the player stopped running .
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