![]() | GestureTracker Class |
Namespace: ESkin.Gesture
public class GestureTracker
The GestureTracker type exposes the following members.
Name | Description | |
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![]() | GestureTracker |
Creates an instance of the GestureTracker for ESkinSensor.
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![]() | GestureTracker(ESkinSensor) |
Creates an instance of the GestureTracker and setting the reference of ESkinSensor.
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Name | Description | |
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![]() | CrouchAngle |
Angle (Degree) for crouch recognization.
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![]() | JabThreshold |
Threshold for jab recognization.
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![]() | JumpThreshold |
Threshold for jump recognization.
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Name | Description | |
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![]() | GetJumpingHeight |
Get the jumping height.
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![]() | GetRunningSpeed |
Get running speed.
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![]() | IsCrouching |
Query whether the player is crouching.
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![]() | IsJabbingLeft |
Query whether the player is jabbing with left arm.
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![]() | IsJabbingRight |
Query whether the player is jabbing with right arm.
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![]() | IsJumping |
Query whether the player is jumping.
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![]() | IsLeftArmFront |
Query whether the player's left arm on front while the player is running.
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![]() | IsRightArmFront |
Query whether the player's right arm on front while the player is running.
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![]() | IsRunning |
Query whether the player is running.
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![]() | SetSensor |
Setting the reference of ESkinSensor.
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Name | Description | |
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![]() | OnCrouched |
An event handler indicating the player was crouched.
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![]() | OnCrouching |
An event handler indicating the player is crouching.
This always invoked on frame update while the player is crouching.
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![]() | OnJabbedLeft |
An event handler indicating when the player jabbed with left arm.
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![]() | OnJabbedRight |
An event handler indicating when the player jabbed with right arm.
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![]() | OnJumped |
An event handler indicating when player was jumped.
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![]() | OnRunning |
An event handler indicating the player is running.
This always invoked on frame update while the player is running.
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![]() | OnStartedRunning |
An event handler indicating the player started running.
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![]() | OnStoodUp |
An event handler indicating the player stood up.
This only invoked after the player was crouched.
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![]() | OnStoppedRunning |
An event handler indicating the player stopped running .
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