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GestureTracker Class
Gesture tracking class.
Inheritance Hierarchy
SystemObject
  ESkin.GestureGestureTracker

Namespace: ESkin.Gesture
Assembly: ESkinGesture (in ESkinGesture.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
public class GestureTracker

The GestureTracker type exposes the following members.

Constructors
  NameDescription
Public methodGestureTracker
Creates an instance of the GestureTracker for ESkinSensor.
Public methodGestureTracker(ESkinSensor)
Creates an instance of the GestureTracker and setting the reference of ESkinSensor.
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Properties
  NameDescription
Public propertyCrouchAngle
Angle (Degree) for crouch recognization.
Public propertyJabThreshold
Threshold for jab recognization.
Public propertyJumpThreshold
Threshold for jump recognization.
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Methods
  NameDescription
Public methodGetJumpingHeight
Get the jumping height.
Public methodGetRunningSpeed
Get running speed.
Public methodIsCrouching
Query whether the player is crouching.
Public methodIsJabbingLeft
Query whether the player is jabbing with left arm.
Public methodIsJabbingRight
Query whether the player is jabbing with right arm.
Public methodIsJumping
Query whether the player is jumping.
Public methodIsLeftArmFront
Query whether the player's left arm on front while the player is running.
Public methodIsRightArmFront
Query whether the player's right arm on front while the player is running.
Public methodIsRunning
Query whether the player is running.
Public methodSetSensor
Setting the reference of ESkinSensor.
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Events
  NameDescription
Public eventOnCrouched
An event handler indicating the player was crouched.
Public eventOnCrouching
An event handler indicating the player is crouching. This always invoked on frame update while the player is crouching.
Public eventOnJabbedLeft
An event handler indicating when the player jabbed with left arm.
Public eventOnJabbedRight
An event handler indicating when the player jabbed with right arm.
Public eventOnJumped
An event handler indicating when player was jumped.
Public eventOnRunning
An event handler indicating the player is running. This always invoked on frame update while the player is running.
Public eventOnStartedRunning
An event handler indicating the player started running.
Public eventOnStoodUp
An event handler indicating the player stood up. This only invoked after the player was crouched.
Public eventOnStoppedRunning
An event handler indicating the player stopped running .
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See Also