GestureTracker Class |
Namespace: ESkin.Gesture
public class GestureTracker
The GestureTracker type exposes the following members.
Name | Description | |
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GestureTracker |
Creates an instance of the GestureTracker for ESkinSensor.
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GestureTracker(ESkinSensor) |
Creates an instance of the GestureTracker and setting the reference of ESkinSensor.
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Name | Description | |
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CrouchAngle |
Angle (Degree) for crouch recognization.
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JabThreshold |
Threshold for jab recognization.
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JumpThreshold |
Threshold for jump recognization.
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Name | Description | |
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GetJumpingHeight |
Get the jumping height.
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GetRunningSpeed |
Get running speed.
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IsCrouching |
Query whether the player is crouching.
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IsJabbingLeft |
Query whether the player is jabbing with left arm.
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IsJabbingRight |
Query whether the player is jabbing with right arm.
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IsJumping |
Query whether the player is jumping.
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IsLeftArmFront |
Query whether the player's left arm on front while the player is running.
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IsRightArmFront |
Query whether the player's right arm on front while the player is running.
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IsRunning |
Query whether the player is running.
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SetSensor |
Setting the reference of ESkinSensor.
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Name | Description | |
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OnCrouched |
An event handler indicating the player was crouched.
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OnCrouching |
An event handler indicating the player is crouching.
This always invoked on frame update while the player is crouching.
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OnJabbedLeft |
An event handler indicating when the player jabbed with left arm.
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OnJabbedRight |
An event handler indicating when the player jabbed with right arm.
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OnJumped |
An event handler indicating when player was jumped.
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OnRunning |
An event handler indicating the player is running.
This always invoked on frame update while the player is running.
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OnStartedRunning |
An event handler indicating the player started running.
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OnStoodUp |
An event handler indicating the player stood up.
This only invoked after the player was crouched.
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OnStoppedRunning |
An event handler indicating the player stopped running .
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